Bằng sáng chế hé lộ công nghệ nội suy khung hình riêng của Sony cho PlayStation 6
Sony vừa nộp bằng sáng chế cho công nghệ tạo khung hình mới mang tên Generation Super Sampling dành cho thế hệ console tiếp theo. Công nghệ này sử dụng mạng thần kinh nhân tạo để dự đoán khung hình tiếp theo từ một khung hình duy nhất nhằm giảm độ trễ. Dù chưa được xác nhận chính thức cho PS6, đây là bước tiến logic tiếp theo sau bộ nâng cấp PSSR.

Sony has a new patent application that describes its own take on frame generation, and the PlayStation 6 seems like the obvious target, though no console is named. Titled "Generation Super Sampling," the filing ( US 2026/0320740 A1 ) was published on October 15 and lists Sony engineer Denis Dupeyron as the inventor. It describes an encoder neural network that turns a newly rendered frame into a compact embedding, and a decoder network that uses it to predict the next frame. Optional inputs include motion vectors and recent controller inputs, which help the model guess where the player is heading. That frame is displayed while the next real one is still rendering.
The filing points out that existing methods insert a generated frame between two real ones, which means waiting for both and adding delay. Sony's version predicts forward from a single frame, with the goal of smoothing out hitching in heavy scenes without lowering visual quality. It can also predict several frames at once, and there's a simpler non-AI fallback that shifts blocks of pixels along their motion vectors. Apparently, the model trains on the video stream itself, comparing each guess with the real next frame, so no human labeling is needed. However, the filing includes no latency or image quality numbers, and it remains pending, so there's no guarantee any of it ships.
Frame generation would be a logical next step after the PS5 Pro's PSSR upscaler , and leaks have already pointed to the PS6 targeting 4K at 120 FPS in most games. Multi-frame generation makes less sense on TVs that top out at 120 Hz, though, and some have raised concerns that developers could lean on it instead of optimizing their games. Sony has been on a roll with patents recently, with filings describing bosses that learn from your reaction times and retries, consoles that fix themselves using AI, an AI that fills in controller inputs for players with physical limitations, and even stream viewers controlling a cursor on the streamer's screen. Like those, this one is probably best treated as something Sony is exploring for now.
Nguồn: TechPowerUp · Bản dịch tiếng Việt của VGSNews, chỉ để tham khảo.